GDC 2011: @truffle’s Tweets on Player Retention in Social Games

Christina Norman (@truffle) is currently working for Bioware. She designs Mass Effect games. Here are her tweets livereporting Game Developers Conference 2011, particularly about player retention in social games.

tweet link

Continue reading.

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GDC 2011: @truffle’s Tweets on Developing Story in Social Games

Christina Norman (@truffle) is currently working for Bioware. She designs Mass Effect games. Here are her tweets livereporting Game Developers Conference 2011, particularly about developing story in social games.

tweet link

More tweets.

GDC 2011: @truffle’s Tweets on Behavioral Economics Talk

Christina Norman (@truffle) is currently working for Bioware. She designs Mass Effect games. Here are her tweets livereporting Game Developers Conference 2011, particularly about understanding and implementing behavioral economics in game development.

tweet link

Keep going, it’s really interesting, I promise.

What a Good Twitter Name Means

twitter-heydian

I joined Twitter 9 months ago. Twitter on Day 1 confused me. I didn’t know how to read time line, I didn’t know what (or even where!) the buttons are for: RT, reply, update, etc.

So I have learned Twitter from the scratch. After understanding its basic functions, I’ve tried countless Twitter clients, including those available only in smartphones (I borrowed my friends’ only to get a taste on Twitter clients, LOL).

I’ve grown so big of a love for Twitter. Kinda addicted to it, I guess. But then…

I realized my Twitter name, @dianarakeren, was a really bad one. For 3 reasons I despised it:

1. It’s not memorable
2. It’s too damn long
3. It’s not easy to pronounce in both Bahasa Indonesia and English

Now, lemme explain to you why a long Twitter name is bad.
Go on, keep reading!